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Friday, February 22, 2019

My one Point Presentation Essay

What are the ternary strongest reasons to support your point of believe?1. Media Habits Aggressive Attitudes and Behaviors2. clash on media violence on kids and young adults on the rise3. Children and adults alike have become additiveI. Introduction ikon games have been in existed since the 1970s, but it was not until the 1990s that violent games came of age. payable to the numerous school shootings since the 1990s, it attracted the attention of nation. Over the years, violent flick games apply both by children and adults have increased.II. Body1. Media Habits Aggressive Attitudes and BehaviorsExpert purposea. Youth violence resulting in deaths and injuries has direct and indirect costs in excess of $158 billion each year.b. Video game habits are significantly related to childrens hostile attribution scores, the frequency with which they get into arguments with teachers (by self-report), their grades, and their levels of hostility.2. Impact on media violence on kids and you ng adults on the rise?Statisticsa. 90% of U.S. youth aged eight to 18 play video games, with boys averaging well-nigh 19 hours a week and girls 5 hours a week.b. 70% of quarter to 12th graders report playing Mature-rated games (suitable for those 17 and older), which contain the around graphic violence of all.c. Children & College students who had played the violent childrens game displayed a 40% higher aggression rate than those who had played a nonviolent game.3. Children and adults alike have become addictive.Testimonya. 10 percent to 15 percent of gamers meet the World Health Organizations criteria for addiction.b. 88% of young people in the U.S. play video games, indicating that up to three million could be showing signs of addictionc. Nationwide survey ages 8 to 18 found that 1 in 12 teens show signs of behavioural addiction to video games.III. ConclusionAfter 50 years of analyse video games and trying to figure out what the cause that violent video games have on kids and young adult. We are still no snuggled to knowing the exact answer. With games today being more realistic and bloodier than of all time yet it is not at all clear whether, over end little periods, such a habit increases the likelihood that a person forget commit a violent crime, like murder, rape, or assault, much less a Newtown or Columbine massacres. It is our responsibility to know our limits withanything in life, back end line we will be held accountable for our actions.

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